The first games of "balls" and "wooden maces" were played in England and Europe during the Middle Ages. Games typically involved only one ball being struck through very wide rings. French peasants played a game similar to Croquet in the 13th century, using rudimentary wooden maces that hammered wooden balls through rings made from willow branches, but the modern game is attributed to the Irish where, a game called Crooky it had been practiced since 1830. In 1852, he returned to England where he became popular with women since they could play outdoors with men on an equal footing. Spread through the networks of British imperialism, spreading through colonies and areas of English influence. In the 19th century, when the expansion of the game began on an international scale, Great Britain had a large number of colonies and relations with practically all the States of the world. It was practiced by the sailors and military of the ships that sailed the seas for military or commercial purposes. Upon reaching a certain destination, they practiced this sport in their free time, being able to be observed by the inhabitants of the town. The countries where today it is practiced at a certain level are, in addition to England: Australia, India, New Zealand, Pakistan, South Africa and the Caribbean islands. Australia, a continent first used as a British prison colony, over time becomes populated by new settlers with the desire to cultivate a part of the new territory. For its part, India knows the game through colonists and the English army. By 1870, the game had reached virtually all colonies and its popularity was growing, following the longstanding trend of being especially popular with women. Around this time, the game was condemned by the Church from the pulpits, and in fact, its practice was prohibited in some sports clubs. In the past 20 years there has been a resurgence, particularly among young people. Bearing in mind that croquet adopts a particular way of playing, according to the culture in which it is inserted and understanding that a professional technique requires complex rules and codes, a regulation with global instructions - basic for a friendly game - is detailed below. How to play: The basic equipment for 4 participants consists of: 4 75 cm. Wooden mallets, 4 balls of 7 cm diameter differentiated, 6 bows 15 cm high on a 6 mm rod. and 2 stakes for departure and arrival. You can add: more clubs and balls, a wooden pot to place the stakes, a skewer or a cart to transport all the equipment. It admits the participation of as many players as decks the game has. To begin, define if you are going to play on the field freely or otherwise, put together a 6 x 10 meter court. The sides or limits of the field are referred to as the geographical cardinal points (north south east and west) not necessarily coinciding with the actual magnetic orientation. On the south side of this field and on the line, place in the center (3 meters from either side) the starting stake, in front of it and 1 meter from the first arch. Starting again from the South limit, place the rest of the arches remembering that all must be 1 meter from the nearest lateral line. The steps are: on the East and 2 meters. an arch, on the west and 3 meters. Other. In the center of the court (5 meters from the baseline and 3 from the lateral limits) place the fourth goal, at 8 meters. on the East one more and at 9 meters. on the West the last. To finish on the north side, place the finish stake on the center of the line. The arches can be placed in parallel with the bottom lines or, with the prior agreement of the players, and to increase or decrease the degree of difficulty, diagonally (for or against the route to be taken). After the court is built, raffle who will start 1st, who 2nd, etc. Each player is identified with a ball which will be used throughout the game. If playing in teams, the starting order alternates 1-3 and 2-4. The objective of the game is to be the participant in completing the entire route established or in the shortest possible time or with the fewest strokes. To start the same, place the ball of whoever starts 10 cm between the starting stake and give as many hits as necessary to cross the first arc. If he manages to pass it, he gets a "supplementary shot" or "free hit", if not, he leaves his ball where it was after the shot and gives the turn to the next player who starts in the established way. The first "free hit" is a special type of shot called "croquet" and the second is a common hit. All players take a stroke in turn unless they pierce a goal or touch a ball of another participant. If a ball touches another "Croquet" the player has the right to choose between: giving 2 "free strokes" or a new stroke to the touched ball (with the purpose of removing it from the court or moving it away from the arches). If the second option is chosen, the one who makes the hit to the touched ball, puts his ball directly against the touched ball. The player then holds his ball with his foot and hits it so that the ball touched is in a disadvantageous position. If played in teams, this second possibility allows the partner's ball to be brought closer to a goal or to the stake. After this, the next player continues. When any ball leaves the playing perimeter, it must be started from the beginning. After the players have crossed all the arches to the North to win, they must hit a "croak" to each of the player's balls before finishing the game, touching, now, the arrival stake. If the player strikes the stake before touching the other balls, he must return to the last pierced arc and continue from there. The passage of a ball through the goal is counted when it passes it completely, if it does not do so, it must wait its turn. Remember that it is about making the journey using the least amount of blows possible. Keep in mind that the order established in the placement of the arches is the number of the arches and therefore, they must be traversed in that order. Others simplify the game by avoiding the rule of cropping other players' balls before winning. There are those who also make the round trip to stretch the playing time. Miscellaneous clarifications: If a ball touches more than one ball during a stroke, only the first ball struck is considered to have been struck. If one ball collides with another and then an arc passes, only the croquet is counted and the arc is considered not to have been passed. Continuation strokes are not cumulative, so, for example, if a croquet causes the player's ball to collide with another ball, play continues with another croquet followed by a continuation stroke. A player may hit another ball within an arc or to the stake and if the arc or the stake are the ball's next target, they count. The intention of a player is sometimes to deliberately try to do this to prevent the other team from advancing or to collide with other balls to get additional shots and croquettes, continuing their turn indefinitely. Such an advance is called a "break". In this, Croquet is similar to Billiards and Pool, where players carefully try to establish the next shots. "Complete Break" would be the case of the player who manages to cross the entire circuit without losing his turn, and not being forced to hit the balls of the opposing players, goes directly to the stake. And finally, if a ball goes through one ring in the wrong direction, it cannot go to the next until it has been crossed correctly. As an alternative, you can turn the ring and enter on the correct side.
This game can be ended in one game or by agreeing how many: accumulate shots on a scoreboard so that the one with the least hits throughout the tournament ... wins.
0 Comments
Leave a Reply. |
Author |